Use new part categories (thanks flashblade)įix some previously inconsistent part categories (thanks flashblade)Īll data transmitters to all command pods and Kerbnet access to all drone cores (thanks flashblade)Īdjust subtype names to that they display better in the editor Use new SmokeScreen feature to reduce memory consuption of exhaust effects ![]() Remove hover function from VTOLs as it was causing them to overheatingĪdd editor-attachable node to shielded docking port Replace remaining firespitter animation modules with ModuleAnimateGeneric Parameters are still WIP and many effects do not workĪllow B9 tanks to hold LH2 if you have CryoTanks installedĪllow SABRE to use LH2 if you have CryoTanks installed and create B9_SABRE_Cryo folder in GameData (opt in) They will only show if you install KSPWheel separately. This may be slightly craft breaking in some scenarios (contact for help)įix MFT/RF patches for RCS tanks (they were broken previously)īring back landing gear using KSPWheel. Split up switchers on all HL parts to simplify using them. This may prevent some craft from loading (contact for help) This may be slightly craft breaking in some scenarios (contact for help)Ĭombine legacy Mk2 adapters into one part. Increase load rating and brake torque of larger wheelsĬonvert all switchers on legacy tanks to B9PartSwitch. Remove wheel sounds effects that weren't working Remove unbalanced battery option on Y1 end capĬryoTanks: Bring LH2 and LH2O tank stats more in line with CryoTanksĬryoTanks: Add cooling to all tanks as in CryoTanksĬryoTanks: Fix definition of boiloff moduleįix a couple of legacy wings having nonexistent tech nodesįix FAR patches on S2 fuselages not properly removing ModuleLiftingSurface Reduce mass of structural tank variants a bit Unify all tank masses with the same formula Smoothing adjustments on HL, Mk5, Mk2b, Mk2b intake cockpitsįix 6m HL Fuselage giving warnings about transforms that don't existĭisable props that no longer exist so they don't spam the logīring back engine pylons for use on things other than engines (note - only with legacy pack) Shielding now costs and masses a bit more but gives better heat toleranceįix HL Cockpit RCS transforms facing the wrong wayįix Mk5 cockpit having an invalid colliderįix face normal issues on Mk2b intake cockpit ![]() Switch landing gear from FStextureSwitch2 to ModuleB9PartSwitch Update CryoTanks patch to be consistent with current CryoTanksįix HX hangar shields getting stuck upon decouplingįix shading issues on HL, S2, Mk5, Mk2b cockpitsįix Tetragon Projects agency not having a title Replace remaining FSanimateGeneric with ModuleAnimateGenericĪdd default action groups for cabin lightsįix RCS effects being backward and too big Does not require the core pack, comes with its own dependencies
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